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A comprehensive, feature-rich, and modern Lavalink v4 client for Node.js

lavalink, discord, music, lavalink-v4

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RaftLink: The Definitive Lavalink V4 Client

RaftLink Logo

An unparalleled, feature-rich, and modern Lavalink v4 client for Node.js, meticulously crafted in TypeScript.

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RaftLink is engineered to be the most robust and performant Lavalink client available. It provides a seamless, developer-friendly interface for all of Lavalink's capabilities, empowering you to build sophisticated, large-scale music bots with confidence and ease.

Why RaftLink Dominates the Competition

While other clients offer basic functionality, RaftLink is built on a foundation of performance, reliability, and modern features. Here’s how it stands apart:

Feature Standard Clients RaftLink
Architecture Often a simple wrapper around the API. Intelligent, multi-node architecture with automatic load balancing based on CPU and player count. Ensures optimal performance.
Reliability Basic connection handling. Automatic node reconnection and failover. If a node goes down, RaftLink seamlessly handles it, ensuring uninterrupted service.
Performance Standard performance, can struggle under load. Highly optimized for low memory and CPU usage. Designed for scalability, from small bots to massive, multi-guild services.
Developer Experience JavaScript-based, often with basic types. Natively written in TypeScript with comprehensive, detailed type definitions for a superior, error-free development experience.
Source Support Limited to basic sources. Extensive, out-of-the-box support for YouTube, Spotify, SoundCloud, Apple Music, and more.

Core Features

  • 👑 Intelligent Node Management: Automatic load balancing and failover across multiple Lavalink nodes.
  • 🚀 High-Performance Playback: Optimized for speed and efficiency, ensuring smooth audio even at scale.
  • 🎵 Extensive Source Support: Natively handles YouTube, Spotify, Apple Music, SoundCloud, and more.
  • 🔧 Robust Event-Driven System: A comprehensive set of events for precise control over your players.
  • 📚 Fully Typed: Written in TypeScript for a superior and safer development experience.
  • ⚙️ Full Lavalink v4 Support: Utilizes all the latest features of the Lavalink API.
  • 📝 Comprehensive Queue System: Advanced queue management with shuffle, remove, and more.

Supported Sources

RaftLink allows you to stream from a vast array of platforms right out of the box:

Supported Sources

Installation

Get started with the future of Discord music bots. All you need is Node.js and npm.

npm install raftlink

Getting Started

This example demonstrates how to set up a basic music bot with RaftLink in just a few lines of code.

import { RaftLinkManager, SourceType, RaftLinkPlayer, Track } from 'raftlink';
import { Client, GatewayIntentBits, TextChannel } from 'discord.js';

// --- Bot and RaftLink Initialization ---

const client = new Client({
    intents: [
        GatewayIntentBits.Guilds,
        GatewayIntentBits.GuildMessages,
        GatewayIntentBits.MessageContent,
        GatewayIntentBits.GuildVoiceStates,
    ],
});

const raftLink = new RaftLinkManager({
    nodes: [{
        host: 'localhost',
        port: 2333,
        password: 'youshallnotpass',
    }],
    send: (guildId, payload) => {
        const guild = client.guilds.cache.get(guildId);
        if (guild) guild.shard.send(payload);
    },
});

// --- RaftLink Event Handling ---

raftLink.on('nodeConnect', (node) => {
    console.log(`[RaftLink] Node "${node.options.identifier}" connected.`);
});

raftLink.on('trackStart', (player: RaftLinkPlayer, track: Track) => {
    const channel = client.channels.cache.get(player.textChannelId!) as TextChannel;
    if (channel) {
        channel.send(`▶️ Now playing: **${track.info.title}** by *${track.info.author}*`);
    }
});

raftLink.on('queueEnd', (player: RaftLinkPlayer) => {
    const channel = client.channels.cache.get(player.textChannelId!) as TextChannel;
    if (channel) {
        channel.send('✅ Queue has finished. Leaving voice channel.');
    }
    player.destroy();
});

// --- Discord.js Event Handling ---

client.on('ready', () => {
    raftLink.init(client.user!.id);
    console.log(`Bot is ready! Logged in as ${client.user!.tag}`);
});

client.on('raw', (d) => {
    // Forward voice updates to RaftLink
    if (d.t === 'VOICE_STATE_UPDATE' || d.t === 'VOICE_SERVER_UPDATE') {
        raftLink.handleVoiceUpdate(d.d);
    }
});

client.on('messageCreate', async (message) => {
    if (!message.guild || message.author.bot) return;

    const prefix = '!';
    if (!message.content.startsWith(prefix)) return;

    const args = message.content.slice(prefix.length).trim().split(/ +/);
    const command = args.shift()!.toLowerCase();

    if (command === 'play') {
        const query = args.join(' ');
        const voiceChannel = message.member?.voice.channel;

        if (!voiceChannel) {
            return message.channel.send('You need to be in a voice channel to play music!');
        }

        let player = raftLink.createPlayer({
            guildId: message.guild.id,
            channelId: voiceChannel.id,
            textChannelId: message.channel.id,
        });

        player.connect(voiceChannel.id);

        const res = await raftLink.search(query, message.author);

        if (res.loadType === 'NO_MATCHES') {
            return message.channel.send('No results found for your query.');
        }

        player.queue.add(res.data[0]);
        message.channel.send(`Enqueuing **${res.data[0].info.title}**.`);

        if (!player.playing && !player.paused) {
            player.play();
        }
    }
});

client.login('YOUR_BOT_TOKEN');

API Reference

RaftLinkManager

The central hub for managing nodes and players.

new RaftLinkManager(options: ManagerOptions)

Creates a new manager instance.

  • options.nodes: NodeOptions[] - An array of Lavalink node configurations.
  • options.send: (guildId: string, payload: any) => void - The function to send voice payloads to Discord.
  • options.userId: string (optional) - The bot's user ID. Can be set later with init().

raftLink.init(userId: string)

Initializes the manager and connects to the provided nodes. Must be called after your bot is ready.

raftLink.createPlayer(options: PlayerOptions): RaftLinkPlayer

Creates a new player for a guild or returns an existing one.

  • options.guildId: string
  • options.channelId: string (Voice Channel ID)
  • options.textChannelId: string (optional, for bot messages)

raftLink.search(query: string, requester: any, source?: SourceType): Promise<LoadTracksResult>

Searches for tracks.

  • source: Use the SourceType enum (e.g., SourceType.YouTube, SourceType.Spotify) for specific platform searches.

RaftLinkPlayer

Represents a single guild's music player.

Properties

  • queue: Queue - The guild's song queue.
  • playing: boolean - Whether the player is currently playing.
  • paused: boolean - Whether the player is paused.
  • currentTrack: Track | null - The currently playing track.

Methods

  • connect(channelId: string, options?: { selfDeaf?: boolean; selfMute?: boolean }): Connects to a voice channel.
  • disconnect(): Disconnects from the voice channel.
  • destroy(): Disconnects, clears the queue, and removes the player instance.
  • play(track?: Track): Starts playing the next track in the queue.
  • pause(state: boolean = true): Pauses or resumes the player.
  • stop(): Stops playback and clears the player.
  • seek(position: number): Seeks to a position in the current track (in milliseconds).
  • setVolume(volume: number): Sets the volume (0-1000).

Events

Harness RaftLink's event-driven architecture for full control.

Manager Events

  • nodeConnect(node: RaftLinkNode)
  • nodeDisconnect(node: RaftLinkNode, code: number, reason: string)
  • nodeError(node: RaftLinkNode, error: Error)
  • nodeReady(node: RaftLinkNode, payload: any)

Player Events

  • trackStart(player: RaftLinkPlayer, track: Track)
  • trackEnd(player: RaftLinkPlayer, track: Track, payload: any)
  • trackException(player: RaftLinkPlayer, track: Track, payload: any)
  • trackStuck(player: RaftLinkPlayer, track: Track, payload: any)
  • queueEnd(player: RaftLinkPlayer)

Contributing

Contributions are what make the open-source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

License

Distributed under the MIT License. See LICENSE for more information.