canvas-orbit-camera 
An alternative wrapper for orbit-camera that works independently of game-shell.
Controls are as follows:
- Rotate - Left click
- Pan - Right click or Control + Left click
- Zoom - Scroll or Shift + Left click
Based heavily on game-shell-orbit-camera.
Usage
camera = createCamera(canvas[, options])
Attaches a modified orbit-camera instance to the canvas – attaching the
required event listeners for interaction.
The following options are available:
rotate: disable rotation interactions by passingfalse.scale: disable scaling interactions by passingfalse.pan: disable panning interactions by passingfalse.
See the orbit-camera documentation for a full list of available methods.
camera.tick()
Call this at the beginning of each frame to update the current position of the camera.
camera.view([out])
Returns the current view matrix associated by the camera: a 16-element (4x4)
Float32Array instance. Optionally, you can pass in your own array out here
too.
Example
var canvas = document.body.appendChild(document.createElement('canvas'))
var createCamera = require('canvas-orbit-camera')
var raf = require('raf')
var camera = createCamera(canvas)
update()
function update() {
raf(update)
// Returns your view matrix for you
var view = camera.view()
camera.tick()
}
License
MIT. See LICENSE.md for details.
