Cook-Torrance specular/fresnel lighting term
These are the L1 contracts and L2 pre-deploys of Specular. It is configured for both Hardhat and Founrdry. Currently, Hardhat is used for deployment and Froundry is used for testing.
Runtime for Specular API clients with support for Node.js and Browser
A material for ThreeJS that allows you to combine the baked lighting from a MeshBasicMaterial, with the specular highlights of MeshStandardMaterial.